Wheel of Fortune (Australian game show)

Wheel of Fortune

Wheel of Fortune logo
Format Game show
Created by Merv Griffin
Presented by See Presenters
Country of origin Australia
Language(s) English
No. of seasons 26
No. of episodes 5118
Production
Location(s) Adelaide, South Australia (1981-1996)
Epping, Sydney, New South Wales (1996-2004)
Pyrmont, Sydney, New South Wales (Late 2005-2006)
Richmond, Melbourne, Victoria (2008)
Running time 25 minutes
Broadcast
Original channel Seven Network (1981-2006)
Nine Network (2008)
Picture format 576i (SDTV)
1080i (HDTV)
Audio format Stereo
Original run 21 July 1981 (1981-07-21) – 27 June 2008 (2008-06-27)
Chronology
Followed by Million Dollar Wheel of Fortune (2008, broadcast on the Nine Network)
Related shows Wheel of Fortune (U.S. game show)

Wheel of Fortune was an Australian television game show produced by Grundy Television. The programme aired on the Seven Network from 1981 to 2004 and November 2005 to July 2006, and is mostly based on the same general format as the original US version of the programme. After Wheel of Fortune ended, the format was revived by the Nine Network in 2008 as Million Dollar Wheel of Fortune, until it was canceled in June 2008 due to low ratings following arguments from long-time host John Burgess concerning why he didn't like the show.

An earlier unrelated show also titled Wheel of Fortune had been broadcast on the Nine Network. That version had been developed by Reg Grundy as a radio game show before it transferred to television in 1959.

Contents

History

In 1981, the Reg Grundy Organisation purchased the rights to Merv Griffin's U.S. game show Wheel of Fortune and promptly created a very faithful reproduction of the American series, as they had done with many other game shows. The new show began airing on the Seven Network on 21 July 1981, and was produced from ADS-7. The show's production moved to SAS-7 when ADS-7 and SAS-10 swapped callsigns and network affiliations at the end of 1987. In 1996, Wheel of Fortune relocated to ATN-7, where it remained until the series' cancellation in 2006.

As part of an attempted major revamp with the remaining of the show's very famous theme music and sounds, the program relocated from Adelaide to the Seven Network's Sydney studios. Along with a new set, new music, faster game format and modified rules, John Burgess was sacked from his twelve-year stint as host and replaced by Tony Barber. By the time that Burgess' final episode went to air, it had become common knowledge that the show had relocated and that changes would occur. A sign that drama would follow came at the end of Burgess' last episode on 12 July 1996, when he stated that the show was moving to Sydney, that it would still be exactly the same despite a new location and, that "Not everyone is coming with us to Sydney, and we are going to miss a lot of people."

The following Monday after Burgess' final episode, Tony Barber began as host, amid much controversy. Beside the fact that viewers did not appreciate the fact that Burgess was sacked without a chance to say his goodbyes on air, viewers had trouble accepting the new rules, faster pace and Barber's energetic hosting style. Additionally, Burgess had made media appearances telling of how he had been badly treated and only found out about his sacking accidentally. Ratings quickly declined, and at the year's end the Seven Network issued press releases in which Barber announced that he was indefinitely removed from the show. In his memoir Who Am I, Barber later explained that he was removed from the position by the network, and was offered future projects with the network in exchange for agreeing to the press release. Burgess has claimed on many occasions that he was offered the job back with a heavy pay raise and declined, but the Seven Network denied this story. In any event, Burgess was quickly given a contract by the Nine Network to host the game show Catch Phrase (later re-titled Burgo's Catch Phrase) that would be Wheel of Fortune's rival for a few more years.

Adriana Xenides, who had been with the show since its premiere, fell sick - ultimately suffering from depression and what she called a "physical breakdown".

Barber appeared at the start of the 1997 series premiere to introduce and hand the show over to Rob Elliott with ex-Perfect Match hostess Kerrie Friend replacing Xenides for the next seven months.

On 18 June 2006, the Seven Network announced that they had stopped broadcasting of the programme with the last episode airing on 28 July, just one week after celebrating 25 years on Australian television. The final episode was filmed on 23 June at Channel 7's Epping studios. One of the last contestants, Edith Bliss, former field reporter for Simon Townsend's Wonder World, won the title of Undefeated Champion of Wheel Of Fortune at the end of the 5093rd and final episode for Channel Seven. The following Monday after the final episode, M*A*S*H reruns returned to the Seven Network timeslot. During the week following the finale, Seven also aired 20 unaired episodes of the program.

2008 revival: "Million Dollar Wheel of Fortune"

In May 2008, the Nine Network GTV9 Melbourne Studios revived the show in a revamped form known as Million Dollar Wheel of Fortune, hosted by former Home and Away star Tim Campbell,[1] with Kelly Landry as co-host.[2] The biggest changes in this version included the possibility to win a new grand prize of $1 million, alongside an increased standard top prize of $200,000, and players actually playing for the cash they win.

To win the said grand prize, the contestant had to earn the Million Dollar Wedge (sandwiched between two Bankrupts) and solve the puzzle in the first round. Then, the contestant had to play the entire game without hitting Bankrupt during any portion of the remainder of the game, win the game, and reach the Million Dollar space on the Bonus Round Wheel, and win the Bonus Round, in order to win the prize.

Despite an initial report stating that former host and hostess John Burgess and Adriana Xenides disliked the show, calling it "dry,"[3] Xenides gave positive feedback stating that it was "refreshing" and she loved the "... very cool colours ... and the opportunity of winning a million dollars, that's excellent." She also stated that John was "probably misrepresented." [4]

Ratings for the new series were expected to top now-rival Deal or No Deal, and to lead-in to the 6:00 news. However, there were low ratings, peaking at 700,000 viewers on the first night. Since then, viewership went on a decline, and by the end of its short run, Wheel had around on average 450,000 viewers a night, compared to the almost-1,000,000 watchers for Deal. As a result of Burgo and Adriana who both didn't like the show, the series was canceled on June 27, 2008, after only five weeks on air.[5]

Despite the ill-fated attempt of this incarnation, the current U.S. version of Wheel of Fortune added a grand prize of $1,000,000 at the start of its 26th season in September 2008 using a similar mechanism to what had been used for this version, except that the wedge could be won in any of the first three rounds.[6] On a show taped 8 August 2008 that aired 14 October 2008, Michelle Loewenstein became the first winner of the $1,000,000 using this format.[7]

Game play

Before the taping begins, the players draw numbers to determine their positions on stage. Play proceeds from left to right from the viewer's perspective: from the red player to yellow, then to blue, then back to red. The red player would have the first spin in round 1, the yellow player would have the first spin in round 2 and the blue/green player would have the first spin in round 3. From 1999 to 2003 when the format consisted of 4 rounds plus the major prize round, the red player would take the first spin in round 4.

From July 1996 until 1998, the host would ask a trivia question and the contestant who buzzed in with the correct answer would have the first spin. During this time the red podium was reserved for the carry-over champion as there was an opportunity for any contestant to have the first spin. The process used during this period was a form of continuous play. For example: If the red player buzzed in to start round 1, but the yellow player solved the puzzle the blue player would have the first spin in round 2.

From 2004 to 2006, the flip-up puzzle was used to determine who would be in control. If the yellow player buzzed in with the correct answer, then the yellow player would have the first spin for round 1, the blue player would have the first spin in round 2 and the red player would have the first spin in round 3. Another flip-up puzzle would be used to determine who would be in control for round 4.

Categories

The game uses a wide variety of categories for its puzzles. Some are generic, such as "Place" or "Thing." Puzzles frequently refer to popular culture or common items encountered in everyday life.

Starting In 1994

Starting In 1995

Starting In 1999

Other categories include BUILDING, and LIVING THINGS, TRUE OR FALSE?, EVENT, PHRASE.

Spinning the Wheel

The wheel has 96 pegs with 24 spaces that are each four pegs wide. These spaces represent cash values (in multiples of 5 instead of 50 in the American version), prizes and penalty spaces, three strategic elements for use in the game. The wheel also features two additional spaces that are specific to particular rounds of the game (see below).

A player who does not land on a penalty space asks for a consonant. If it is not in the puzzle, play proceeds to the next player. If the letter appears in the puzzle, the hostess reveals all instances of the letter and the player receives either cash or a prize. Unlike the American version however, the amount of money won is a flat rate and not multiplied by the number of instances of the letter. Calling a letter that has already been called results in the loss of one's turn. A "used letter board" is positioned off screen for the contestants to see to aid in their guesses. All descriptions of players being credited with cash or prizes in the remainder of this article assume that the player calls a consonant which appears in the puzzle. A player who lands on a value is credited with that amount.

Top values

Although still referred to as "dollars", by 1996 the scores were only used to determine a winner and calculate the consonants in the end game, essentially making them points.

Buying a vowel

A player who has sufficient banked cash during the current round may choose to buy a vowel prior to spinning the Wheel. The cost of the vowel, $50, is deducted from the player's score and all instances of the requested vowel in the puzzle are revealed, if any. The player's score is reduced by $50 regardless if the vowel is in the puzzle or the number of times the vowel appears. If the purchased vowel is not in the puzzle, the player loses his or her turn in addition to the aforementioned cost. Multiple vowels may be purchased until either the supply of vowels is exhausted or the player's bank falls below $50. At that time, the player must spin the wheel or try to solve the puzzle.

Special Features

In addition to the dollar values, there are other features to this game:

Shopping

From 1981 to 1996, money earned in each round was used to shop for prizes. A player who could not buy the least expensive remaining prize was offered a gift certificate in the remaining amount for merchandise from a particular retailer. When this was removed in July 1996, contestants were given a set prize upon solving a puzzle. By the end of the year upon solving a puzzle, contestants could choose one of three prizes offered to them. This would continue for several years until it was reduced to two prizes.

Speed-Up Round (Final Spin)

At some point, when time is running short, a bell rings to indicate the Final Spin of the Wheel. The host spins the Wheel and all remaining consonants in the puzzle are worth the value of the spin. The player in control has his/her arrow determine the round's value, compared to the red player's podium on the US version. The players take turns calling one letter each. A vowel can also be called at no cost. If the called letter appears in the puzzle, the player has five seconds after the hostess stops moving to try to solve the puzzle. If a player has a Free Spin, he/she can still use it to keep her turn in the speed-up round. Unlike the previous rounds, contestants may give multiple guesses within the time limit. On several episodes, there have been more than one speed-up round.

Like the US version, if a penalty space is hit the host spins again, not affecting any scores if a Bankrupt is hit. Unlike the US version, if a prize space is hit, the first player to call a letter receives the wedge, along the value underneath it, and must be the one who solves the puzzle in order to win it. The value under the prize wedge becomes the value for the rest of the round.

The Major Prize Round (Golden Wheel)

Introduced in 1984, the winning contestant spins the Golden Wheel which now has major prizes on it, including a new car. The prize that the Major Prize wheel lands on is the Major Prize played for. The contestant is given two consonants and one vowel, however the contestant can earn an additional consonant for every $2,000 scored in the main game. Theoretically, enough money ($38,000) can be earned so as to call every consonant. The winning contestant then gets 10 seconds to solve the puzzle and win the prize. Originally, they had 10 seconds to think over the puzzle, and then had to immediately solve. If a champ is unable to solve the puzzle in the bonus round, that score is carried over to the next episode; once a prize is run, the value is reset back to zero.

The bonus round has sometimes tweaked its format. On one episode, the contestant got common letters on the board, such as R, S, and E, and providing more consonants and a vowel. On the 20th Anniversary week in 2001, the contestant was given two vowels.

At the start of its inception in 1984, there were two car wedges on the Major Prize Wheel. On the 1,500th episode in 1988, the number of car wedges was increased to three. On a few occasions, they had a temporary jackpot system in which the number of car wedges were increased by one each day it was not won. The car has never, however, regularly appeared on the wheel more than three times.

On 15 July 1996, the Golden Wheel was replaced with a selection of five envelopes. Six months later, the Major Prize Wheel returned and the number of car wedges increased to four (featuring a Hyundai Lantra Sportswagon).

From 2000-2004, a new element was added to the Golden Wheel. A new jackpot system, coupled with the car (most of which were from Proton and Daewoo), starting at $2,000 and increasing $100 every night it was unclaimed, was installed. There were two "Jackpot" slivers on one of the "Car" wedges, and the player had to land on it, then solve the puzzle to win both the cash and the car. The highest jackpot won was $25,000 (added to the car, a combined prize of almost $50,000). This, and the $5,000 prize on show 5,000 (see below), was one of only two cash prizes offered on the show.

From 2004-2006, The Major Prize Wheel saw the amount of car wedges decreased to two when it featured a Renault and finally a Mitsubishi to the closing of its run on the Seven Network.

In 2008, the standard top prize increased to $200,000, and an additional space for the prize was added to the wheel for every night it was left not won. A top prize of $1,000,000 could also be added to the wheel if a player acquired the Million Dollar Wedge in the main game.

Celebrity weeks

Occasionally celebrities play for home viewers, with those viewers earning the prizes and total of the amounts their winning celebrity spun during the game in actual cash. At the end of the week, all those winning home viewers were entered in a drawing to win a car.

There was also a brief Saturday Night series in the early 90s called "Celebrity Wheel of Fortune".

The 5,000th episode

On 21 March 2006, "Wheel of Fortune" celebrated a major milestone, as its 5,000th episode went to air on the Seven Network. An extra element was added to the special show: the chance to win $5,000 in cash. Two yellow "$5,000" wedges were added to the Round 1 wheel. A third was added to Round 2's wheel. If a contestant was to spin it up and select a correct letter, they would have 5,000 added to their score, but to win the actual money, they had to solve the puzzle (in the same way as the Surprise and Mystery Wedges). In Round 2, one of the contestants did spin up the "$5,000" wedge and the Surprise Wedge and solved the puzzle, winning over $10,000 in cash and prizes for that round. The other $5,000 wedges were removed for Round 3.

Champions

Record-breaking champions include:

At the time of going to air, champion Luke Seager (2004) was the 4th biggest winner of all time, and the second longest champion in terms of nights on air represented. Luke credited his longevity on the wheel (10 nights) to the fact that most newcomers to the show did not comprehend the importance of controlling the wheel. His reign as champion still rates amongst the highest ratings period the program has ever enjoyed.

Presenters

Wheel of Fortune in Australia has had many hosts, hostesses and announcers through its long history. They include:

Hosts

Hostesses

Announcers

Fill-in hostesses

Changes to the show

References

External links